Scars
Roll a d6 on this table to potentially gain a scar when you drop to 0 HP. Add the number of scars you currently have to the roll. Scars may increase your effectiveness at fighting, but they will eventually be the death of you.
| d6 | Result | Description |
|---|---|---|
| 1-3 | Lucky | No scar. |
| 4-6 | Back | A deep gouge from behind. Increase max HP by +2. |
| 7 | Chest | An ugly scar across your torso. Roll 4d6 and drop the lowest. You may replace your Constitution stat with this value. |
| 8 | Face | Prominent facial scar. Roll 4d6 and drop the lowest. You may replace your Charisma stat with this value. |
| 9 | Arm | Wicked scar across your arm. Roll 4d6 and drop the lowest. You may replace your Strength or Dexterity stat with this value. |
| 10 | Leg | Ropy scar snaking up your leg. Roll 4d6 and drop the lowest. You may replace your Strength or Dexterity stat with this value. |
| 11 | Head | Hair refuses to grow near this scar. Roll 4d6 and drop the lowest. You may replace your Intelligence or Wisdom stat with this value. |
| 10 | Mutilated Arm | Your arm is useless, or removed. You have -10 to any action benefited by the use of two arms. |
| 11 | Mutilated Leg | Your leg is useless, or removed. You cannot fight or move at any reasonable speed without aid. |
| 12 | Mutilated Head | Your head is destroyed. You are killed instantly. |
| 13+ | Doom | The next time you drop to 0 HP, you die. |