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Scars

Roll a d6 on this table to potentially gain a scar when you drop to 0 HP. Add the number of scars you currently have to the roll. Scars may increase your effectiveness at fighting, but they will eventually be the death of you.

d6ResultDescription
1-3LuckyNo scar.
4-6BackA deep gouge from behind. Increase max HP by +2.
7ChestAn ugly scar across your torso. Roll 4d6 and drop the lowest. You may replace your Constitution stat with this value.
8FaceProminent facial scar. Roll 4d6 and drop the lowest. You may replace your Charisma stat with this value.
9ArmWicked scar across your arm. Roll 4d6 and drop the lowest. You may replace your Strength or Dexterity stat with this value.
10LegRopy scar snaking up your leg. Roll 4d6 and drop the lowest. You may replace your Strength or Dexterity stat with this value.
11HeadHair refuses to grow near this scar. Roll 4d6 and drop the lowest. You may replace your Intelligence or Wisdom stat with this value.
10Mutilated ArmYour arm is useless, or removed. You have -10 to any action benefited by the use of two arms.
11Mutilated LegYour leg is useless, or removed. You cannot fight or move at any reasonable speed without aid.
12Mutilated HeadYour head is destroyed. You are killed instantly.
13+DoomThe next time you drop to 0 HP, you die.