Character Creation
You can find the normal rules for character creation on page 14 of Player’s Handbook 1. However, I am modifying these rules slightly for this campaign. Please consult the below sections for their modifications.
NOTE 1: No materials from Dragon Magazine are allowed unless you ask first.
NOTE 2: I recommend you don’t play a hybrid class.
Race Changes
Section titled “Race Changes”NOTE: No races outside of Player’s Handbooks 1-2 are allowed unless you ask first.
Any race that has bonuses to two different ability scores (all but Human), can instead add those bonuses to any ability score (but not the same one). ex: A Dragonborn could choose to add +2 to DEX and WIS to be a Ranger.
Feat Changes
Section titled “Feat Changes”Instead of every character starting with one heroic tier feat, every character begins with two heroic tier feats. You still gain bonus feats from race or class as normal.
Equipment Changes
Section titled “Equipment Changes”You are outfitted by the Hunter’s Guild. Every character begins with a steed and you have two pack mules as a group to share for excess gear. Instead of starting with gold, you can choose from the following equipment packs.
NOTE: Superior weapons and implements are not allowed during creation, but may be unlocked later.
Arcane Pack
Section titled “Arcane Pack”1implement1simple melee weapon1simple ranged weaponlightarmor1Adventurer’s Pack2level 1 rituals (must have Ritual Caster feat)2pieces of adventuring gear
Mage Pack
Section titled “Mage Pack”1implement1military melee weapon or1simple melee weapon1military melee weapon or1simple ranged weapon or1shieldlightorheavyarmor1Adventurer’s Pack2pieces of adventuring gear
Warrior Pack
Section titled “Warrior Pack”1military melee weapon or1simple melee weapon1military melee weapon or1simple melee weapon1military ranged weapon or2simple melee weapons1simple ranged weapon or1shieldlightorheavyarmor1Adventurer’s Pack
Explorer Pack
Section titled “Explorer Pack”1military ranged weapon or1simple ranged weapon1military melee weapon or2simple melee weapons2simple melee weaponslightarmor1Adventurer’s Pack4pieces of adventuring gear
Mutations
Section titled “Mutations”Ever hunter is mutated. Roll your random mutation here.