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Character Creation

You can find the normal rules for character creation on page 14 of Player’s Handbook 1. However, I am modifying these rules slightly for this campaign. Please consult the below sections for their modifications.

NOTE 1: No materials from Dragon Magazine are allowed unless you ask first.

NOTE 2: I recommend you don’t play a hybrid class.

NOTE: No races outside of Player’s Handbooks 1-2 are allowed unless you ask first.

Any race that has bonuses to two different ability scores (all but Human), can instead add those bonuses to any ability score (but not the same one). ex: A Dragonborn could choose to add +2 to DEX and WIS to be a Ranger.

Instead of every character starting with one heroic tier feat, every character begins with two heroic tier feats. You still gain bonus feats from race or class as normal.

You are outfitted by the Hunter’s Guild. Every character begins with a steed and you have two pack mules as a group to share for excess gear. Instead of starting with gold, you can choose from the following equipment packs.

NOTE: Superior weapons and implements are not allowed during creation, but may be unlocked later.

  • 1 implement
  • 1 simple melee weapon
  • 1 simple ranged weapon
  • light armor
  • 1 Adventurer’s Pack
  • 2 level 1 rituals (must have Ritual Caster feat)
  • 2 pieces of adventuring gear
  • 1 implement
  • 1 military melee weapon or 1 simple melee weapon
  • 1 military melee weapon or 1 simple ranged weapon or 1 shield
  • light or heavy armor
  • 1 Adventurer’s Pack
  • 2 pieces of adventuring gear
  • 1 military melee weapon or 1 simple melee weapon
  • 1 military melee weapon or 1 simple melee weapon
  • 1 military ranged weapon or 2 simple melee weapons
  • 1 simple ranged weapon or 1 shield
  • light or heavy armor
  • 1 Adventurer’s Pack
  • 1 military ranged weapon or 1 simple ranged weapon
  • 1 military melee weapon or 2 simple melee weapons
  • 2 simple melee weapons
  • light armor
  • 1 Adventurer’s Pack
  • 4 pieces of adventuring gear

Ever hunter is mutated. Roll your random mutation here.